This year, the Youth Council tasked Pixel Arts Game Education to provide greater support for educators. Our goal is to make it easy for educators to connect their class, school, or learning community with the Mythos Challenge.
At Pixel Arts, we are excited to offer our 1st game kits as well as online educator workshops. We hope you will join us and support youth in the creative exploration of Space and Place.
Mythos Challenge 2016: A Unique Youth-Led Storytelling and Game Experience
Youth in grades K-12 are invited to create a digital interactive story, game, or mobile app inspired by the Portland Art Museum’s special exhibition Case Work: Studies in Form, Space & Construction by Allied Works Architecture. Finalists creations will be played at the Portland Art Museum and are eligible for monetary awards from the Youth Play Fund.
The Mythos Challenge opens January 15th, 2016. Team Registration, Resources, Copyright Information, and Judging Criteria can be found on the Challenge website (www.mythoshallenge.com).
Quilted Landscape, 2010. Wood, Prismacolor pencils, plaster and porcelain.
21 in x 28 in x 3 in. Wisconsin Art Preserve. Courtesy of Allied Works Architecture
The Mythos Challenge offers easy ways to bring project based learning into your class or learning community. Materials are age-appropriate and include activities and resources for connecting classrooms to family and community.
- Students, register your self or your team to enter the challenge.
- Educators, enroll your class as a Mythos Challenge site.
- Schools and businesses, partner with the Mythos Challenge Youth Council.
For general information contact Kristin Bayans, Portland Art Museum Interpretive Media Specialist, [email protected]
Free Educator Resources
Between February and April 2016, Pixel Arts Game Education will lead online workshops in facilitating project based learning, creating digital stories with the free and easy-to-use Twine software, and creating games with Scratch.
Twine and Scratch stretch youth awareness of, and engagement with, the world around them and introduces the building blocks of creative design and computational thinking.
RSVP and request a session here (http://bit.ly/1ZMcKrO) or contact Jeffrey Sens, Co-Executive Director of Pixel Arts, jsens at gameeducationpdx.com.